| none of the above ( @ 2005-12-08 07:29:00 |
aligning my thinking with our skillsets. a conversation with 100,000 people?
since
ravendisplayed posted a comment about the world of warcraft user interface, i've been thinking about goal setting, communication, having fun, and getting things done. i think game interfaces do a good job of meeting maslow's hierarchy of needs, interestingly by presenting a format that is really similiar to the strategy for getting things done.
basically, answering the question of "what do i do now?" is provided for in the interface, as well as positive feedback for accomplishing tasks along several goal horizons. looking at our skills sets, customer service comes up a lot, and similar systems must exist in call centers, at least the "what do i do now?" part of it.
so is there an interface, product, or tool we could develop that would answer the "what do i do now?" in a creative context? that seems perhaps the hardest place to apply such an interface, since so much about the problem is basically not known. but:
i recently ran across in incredibly intriguing article, asking the question: how would you have a conversation with 100,000 people? i think one answer to this question may be a maslow-style interface:
you can't actually sit and talk to that many people, it seems the first thing you'd want to accomplish is figuring out what you *don't have to talk about.* imagine a complex problem, like "how do we improve the health care system in the US?"
with a group that large, you're quickly going to want to establish your own identity. you'll want to align yourself with other people who have similiar opinions, find out where the "hot" conversation topics are, read summaries and briefs from those things you missed, engage others who have identical goals but different solutions.
in short, i think you'd want to represent the conversation with things like goals, solutions, tasks, beliefs, etc, and be able to associate and identify these things as virtual objects. can structure conversation both scale and be entertaining/engaging for the participants?
since
basically, answering the question of "what do i do now?" is provided for in the interface, as well as positive feedback for accomplishing tasks along several goal horizons. looking at our skills sets, customer service comes up a lot, and similar systems must exist in call centers, at least the "what do i do now?" part of it.
so is there an interface, product, or tool we could develop that would answer the "what do i do now?" in a creative context? that seems perhaps the hardest place to apply such an interface, since so much about the problem is basically not known. but:
i recently ran across in incredibly intriguing article, asking the question: how would you have a conversation with 100,000 people? i think one answer to this question may be a maslow-style interface:
you can't actually sit and talk to that many people, it seems the first thing you'd want to accomplish is figuring out what you *don't have to talk about.* imagine a complex problem, like "how do we improve the health care system in the US?"
with a group that large, you're quickly going to want to establish your own identity. you'll want to align yourself with other people who have similiar opinions, find out where the "hot" conversation topics are, read summaries and briefs from those things you missed, engage others who have identical goals but different solutions.
in short, i think you'd want to represent the conversation with things like goals, solutions, tasks, beliefs, etc, and be able to associate and identify these things as virtual objects. can structure conversation both scale and be entertaining/engaging for the participants?