Recently, yarrowkat showed me an article in the current edition of Black Gate, a fantasy literature magazine. The article was a solo adventure game: Each paragraph is numbered, and you are presented with a series of choices that direct you to the next paragraph to read. Solo adventures resemble the more familiar Choose Your Own Adventure books, but they have a much finer-grained decision tree, tactical combat, and record sheets.
This was my first exposure to this kind of game, but they have come and gone as popular media, peaking in popularity sometimes during the 1980s. Popular series of solo adventure books were Lone Wolf, Fighting Fantasy, and The Fantasy Trip.
( My initial research on solo adventure games )
If you wanted to put a toe in the water, I'd recommend playing Quest for the Auburn Pelt. You print out a single (double-sided) sheet and play. No dice, no cards. Just the sheet and your pencil.
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