none of the above ([info]aisa0) wrote,
@ 2008-09-10 15:35:00
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Entry tags:archaic

archaic timekeeping devices
Short Version: zomg nomograms!

Long Version:

From time to time I make a post about archaic technology. I was recently out on a field trip looking at some land. As I was hiking around, I starting brainstorming on how one could tell time without strictly knowing what direction you're facing. As the sun rises and sets over the course of a day, the length of a shadow cast by an object will change. Most sundials take advantage of the fact that the angle of a shadow also changes. If you don't know which way is north (i.e., you're walking around a lot), the angle doesn't help you very much.

In its most basic form, measuring the length of a shadow can be used to determine the angle of the sun in the sky. In theory, you could use this to calculate the time of day, but it is mildly complicated. You need to know your latitude as well as the time of year (to compute the sun's declination). With these, you can use the sunrise equation to determine how many hours of daylight you'll have today, as well as determine the highest point in the sky the sun will reach. (which is called noon.) You can then figure out where you are between those two points to arrive at the time of day. After that, you have to convert to railroad time (which requires knowing your longitude) and whether daylight savings in is effect. I haven't finished working out the equation, but when I showed it to [info]yarrowkat she chuckled, wondering how I would run the calculation every time we wanted to know what time it was.

Despite the apparent complexity of the equation, it boils down to running a fairly detailed calculation in the morning, based on the year day and latitude, and writing down that number. Then you measure the length of the shadow of your walking stick, and consult a table to convert that length into another number. This table is constant for a particular walking stick. You then multiply those two numbers together and convert the result to hours and minutes before or after noon.

Certainly one can look up a result in a table and multiply two numbers together reasonably quickly, and working out the problem has so far proved entertaining. Today, however, I'm all a-wiggle over discovering nomograms. I've actually heard of them before, as they are similar to slide rules. But how they were actually useful has escaped me, until I got a chance to see a working example.

I realize now that telling time by the length of a shadow can be accomplished by constructing a nomogram, which would avoid the need for running any calculations at all. You would only need to "dial in" the device with your latitude and the length of your shadow, from which you could then read off the time of day. How cool is that!

One could also construct a nomogram for sunrise and sunset, phase of the moon, or to tell time at night. (Which, incidentally, is called a nocturnal, and I've been wearing the one that [info]yarrowkat got me as a gift since our handfasting. I didn't realize it was a specific example of a neat general principle, however.)

And since role playing games have been on my mind, nomograms apparently see use in wargaming as well. One more point for role playing games as practical learning & practice tools.




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[info]houdini_cs
2008-09-11 12:24 am UTC (link)
And not one "nom nom nom" joke in there.

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[info]aisa0
2008-09-11 04:19 pm UTC (link)
After a brief search, so far as I can tell that joke has yet to be made on the internet. :-)

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[info]ferrousoxide
2008-09-11 12:28 am UTC (link)
Wow. I so want a nocturnal, that's awesome!

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[info]aisa0
2008-09-11 04:29 pm UTC (link)
I really love mine. It is small, so it isn't terribly accurate, but with clear skies I can get within 15 minutes of railroad time. It took some practice to reach that point. Larger ones are available, which will be correspondingly more accurate, but of course harder to carry around. I use mine most when I'm camping, though I've been practicing setting my clock at night when the skies are clear. (I have a wind up clock, so temperature affects its accuracy.)

I really enjoy computers of this sort. All manner of instruments like this existed and were in common use at one time, largely replaced now by electronic devices.

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[info]glenbarnett
2008-09-11 09:01 am UTC (link)
Hi alan

Have you seen this group: www.nomography.org

Or Ron Doerfler's pages? (myreckonings.com)

Yes, nomograms and related calculational devices are used in some games, such as AdAstra Games' Attack Vector: Tactical. I have had numerous discussions with Ken and Winchell.

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[info]glenbarnett
2008-09-11 12:59 pm UTC (link)
Oh, sorry, you already linked to Ron's pages up there, so obviously you've seen those.

To clarify - Winchell is the guy who wrote the pages you linked to when you mentioned wargames. Ken is with AdAstra games. Winchell has helped on some of the nomograms used in the games.

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[info]aisa0
2008-09-11 04:59 pm UTC (link)
Thank you for pointing out Attack Vector. My only experience with this sort of game is Star Fleet Battles, which I enjoy to a degree, particularly the impulse movement system that makes movement more realistic.

All the same, I've been bugged by a lack of Newtonian physics in these games, though I get particularly bothered by it on the computer (Wing Commander being the example I played the most) where it should be really easy to simulate.

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Inputs?
[info]jmattax
2008-09-11 04:07 pm UTC (link)
How does using a nomogram eliminate your need to know what time of the year it is?

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Re: Inputs?
[info]aisa0
2008-09-11 04:18 pm UTC (link)
Oh, I misspoke. When I said "dial in latitude," I meant to say dial latitude and declination for the year day. I've been sort of treating latitude and declination like the same thing, as they are used in the same place in the equation.

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